

You have an additional option to split all or only identical objects. If objects are made up of components, you can split them to remove or rearrange some of these components. For example, some models are composed of several objects (a lamp, a computer, books, etc. Models can be split only when they are made out of several components. In your project, an imported object will be added as a group which includes all of the original parts. The Split Object Instances option can split a compound object turning its parts into separate objects. If a part of an imported object is invisible, reimport this object with the activated option. Normally, import objects with the Make all surfaces double-sided option deactivated. On the other hand, adding faces leads to increasing the 3D object complexity, which results in increasing the document size. The lack of faces where they are needed, makes parts of an object invisible. An open box (a cube with one side removed) should have both internal and external faces on all five sides because the internal parts should be visible as well. To simplify 3D models of these objects, faces of invisible object parts may not be created. Most of the objects can be previewed only from the outside like a cube. If there is a need to show the cube from inside as well, each side of the cube should have two faces: the inner and outer. Faces allow the application of a plain color or texture to corresponding parts of an object making them visible.
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To visualize them, 3D software creates faces by one per each side. When you look at a cube, you can see any of its six sides. This option fixes the problem with invisibility of one-sided surfaces. Make all surfaces double-sided to avoid invisible surfaces If you now apply a new material to any object side, all of the sides will change. If you import the cube again with the activated option, the imported cube will look exactly as before, but the 3D model will be changed. You will be able to apply another material to any side of the cube. When the option is off, an imported cube will have the original material on its sides. The second cube has the same material applied to all of its sides. Turning the option on or off will give you the same result. In other words, it has no similar materials. The first cube has different materials on its sides. We can learn how this option works with an example of two cubes. This optimization can limit your ability to apply different materials to different object parts. This can potentially simplify the model and increase the rendering speed. Import Options Merge submeshes with similar materialsīy merging submeshes, the program can remove excessive details from the object model. You can also opt to skip opening textures and simply use the materials from the built-in library. The texture name will be shown at the top of the Open File window. If a texture is not found, you will be asked to locate it in the Finder. The program will try to find them in the folder containing the selected file. Imported objects may have references to one or several textures. By using this method, you can bypass all intermediate dialogs and import objects with the default settings. For more details, see the Type and Representation section.Ī second way to import an object is to drag and drop it from Finder to your project.

It is possible to open the dialog any time later. If you are going to import a door, window or staircase, select the proper object type before closing the dialog. You can just verify the object dimensions and click OK. The Type and Representation dialog will open up automatically.Set up the import options, if available.Specify the format of the file you want to import and select the file.Select File > Import… in the menu or use the Import toolbar button.The program will automatically create a 3D Image object from it. The Image option listed above does not let you import a 3D model but a regular graphic file.

Autodesk 3D Studio (created in the Autodesk® 3ds Max® software).The program lets you import other objects stored on your disk in the following formats: The built-in object library may not contain all of the objects necessary for carrying out your project.
